About

Helix Play started as a group chat where a few of us kept swapping screenshots of whatever we were stuck on that week. At some point the notes got long enough that a blog made more sense than another thread. So here we are, still arguing about difficulty curves, just in public now.,The focus is mobile: strategy, tower defence, and the odd RPG or racer that grabs us. We care about how a game feels on a phone during a commute, whether the controls fight your thumbs, and if the pacing respects your time. Genre labels help, but the play is what matters.,We pick titles by playing broadly and keeping the ones that stick. Something has to earn a spot in the catalogue by giving us a reason to reopen it. Reader tips point us toward games we'd never have found on our own, and a lot of the catalogue grew that way.,Nobody pays us to like a game. If a title is shallow or a mess, we say so, and if it surprised us we say that too. That's the whole deal.

Marta Nowak — Marta is our lead editor and a lifelong strategy player who still resents any tower defence map that hides its spawn timers. She has been writing about mobile games for eight years.